
Unlike every other animation in the game, it has no semblance of natural movement.Ī whopping 26 test rooms can be found before the regular level data. One of the many animation files for Anthony is a rigging test, which transitions between a standing and squatting position, testing the major bones. The eye texture used on this model has more detail around the middle than the final model, though the same normal map created for this version is used for the final model. The eyestalk was changed from a thick tube with half of the eye exposed to a thinner tentacle with a claw-like structure holding the eye. However, the particular art this model produced was never released, because Phantoon's design was subsequently changed. Model 9 is a pre-posed model of Phantoon, made from the in-game model.

As a bit of trivia, the name tag on his shoulder belongs to James Pierce, as it is the only high-resolution name tag texture used in the game. Model 5 is a high-poly, pre-posed model of Anthony Higgs with a whopping 28,388 polygons. They lack any sort of collision models, unlike the rest of the models in the game. Both models have most of their rigging removed and have a scene animation to set up the camera. Two models were left in the game that were used to render some of the official artwork for the game. In the final version, it is split into multiple files.

The final cutscene uses a single model, numbered 334, that contains the forklift and containers together. 3 and 4 are models of the forklift and containers used in a flashback.This is never used, as the Queen's model includes the stomach in it. 2 is a model of the Queen Metroid's stomach.However, most of the models near the beginning of the list are actually earlier versions of props used in some of the game's earliest scenarios. Since the filenames aren't very useful for searching, assets are organized into groups, starting with character models. All the assets in the game are merely labeled with numbers, starting at 0 and going up well over 4000.
